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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorShadowmapFilterPCF_SOFT111 1 P`p       @p `   ShadowmapFilterPCF_SOFT< iݽgkkl $Globals SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERESUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows _CameraDepthTexture _LightShadowData_ProjectionParams_ShadowMapTexture _ShadowMapTexture_TexelSizeunity_CameraInvProjectionunity_CameraToWorldunity_MatrixVPunity_ObjectToWorldunity_WorldToShadow? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColoriShadowmapFilter#PCF_SOFT_FORCE_INV_PROJECTION_IN_PS111 1 P`p     @ `   ShadowmapFilter#PCF_SOFT_FORCE_INV_PROJECTION_IN_PS"Hidden/Internal-ScreenSpaceShadows4b & S bt bx" S4-HS 3 c9`CA0SK8$S0QT bVd bl b SH cC 0S$S0 G1 UnityPerCamera  Rare`$ $WDraw@ Framep< 6SHADOWS_SPLIT_SPHERESINGLE_CASCADE $  v/чƺMtY9gR&PYI|)|||| @rTarget HJ Z`T"Z ,bXp&UU&b&b  EE #F~`+ "4h "(?&BhT2H:` H| h# @# D$D\,rlt&L* Lh1HHHHH p08d\2d\44\8   ((( d( ( ( /l/ l@(*D  +(:&B '`DG XF|*`,  l h % 0T L < JShadows_LightSplitsNear`,F+ ,pt 3t / lEP/TC$2/Hlb/l "d / -@P p\ @@"@ F/B@$@@ H7`8\  "0T4  X  ^4  f d +B T u_ |Spheres 4oqRadii @  T / 9k.$Զwb/ "z/  @ @x@( @( 2) ZZ6gc vG4IR/<?"-`8%d # %P@d$#` x x| | LM `  8@@<lTBR(d0d / %^.Ӛ3b/( 0DD4. ),,( a4 f e / C{8d0b/p h/ c PPPPP8$6Tjn Ns@B%9RK҇#R<8=@#F b`p$ @ #6 ( 8    J L8V DdT @ V\ #F0 ppG / , 8l(  0  , " p <H/ *N$:$$* "  $B L.:|, ,@T< X )FD ,(,1pB$x @ S$Globals@pJqd +/jАYϛt)c^b/D"< O>0099+ +,+,+,+(+a+fb8$-` d`4/V`)`,&&?_(`#V /<l/  ,/  /6/ /V /V  </to 8/ /V  1/ /V 3,  ,@&/+8eR8/1^Z\z:L>6b/"z/+33330*l<.4*)*hm 0m008$    H & *( &* L h(B: e*,* F*gS/vsiI&i* N߯R/X" vJX<XuXXX(q,(q/ w(qSGRnR /F&a`b/|i//H84 |RyT\RO\R /Z S;soSh$s ,? ,tX? Xn ?|Q60P6>fŅ0A9O $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_CameraNormalsTexture_CameraNormalsTexture_ST_ZBufferParams unity_MatrixVPunity_ObjectToWorldunity_WorldToCamera ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! 0p! p  ` #Hidden/Internal-CombineDepthNormals|bx ; N$Globals0 UnityPerDraw FramepX|,| /|;Y 8XD@m&|S|(&(,(X @rTarget\ \;\\*ZK` bXp&UU&bxhThEE @~%`d$r$&8r8\8*r@8B(D*Hd?2H% ,@>&?'HHH`# $  D ,X?4T1"TH?8 RL CE(p H\D;lV6(D7 hT < 2TCamera  vRare`XP_MainTexTexture_ColorMultiplicative color????.y6sxm$Globals UnityPerDraw UnityPerFrame_Color_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! @p!0@Hidden/BlitCopyx|b ; N$Globals@ UnityPerDraw FramepX|#|okR\9R7&\|S|(&(,(X @rTarget\ \;'\Z;`bXp fUUbL<(<EE ~T ,P_MainTexTexture$T~&!$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorN 0pHidden/BlitCopyDepth(|b ; N$Globals0 UnityPerDraw FramepX| xJ|Ip0V"j07&$|S|(&(,(X @rTarget\ d\pZ+`bXp fUUb<,EE $~L>alP6ۢ $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _faceIndexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor 0@pHidden/ConvertTextureb X`$Globals@ UnityPerDraw FramepX  xJ [˵L]( 7&$S&,(X 8@rTargetdAPZ+`bX0p bUUbEE ~`lP_LightTexture0_LightTextureB0_ShadowMapTexture _SrcBlend? _DstBlend?O!XGe   $Globals DIRECTIONAL DIRECTIONAL_COOKIE LIGHTMAP_SHADOW_MIXINGPOINT POINT_COOKIE SHADOWS_CUBE SHADOWS_DEPTHSHADOWS_SCREENSHADOWS_SHADOWMASK SHADOWS_SOFTSPOT UNITY_HDR_ONUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture _LightAsQuad _LightColor_ProjectionParams_WorldSpaceCameraPos_ZBufferParamsunity_CameraToWorld unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor] SHADOWSUPPORTtrue                                Pp        ! 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U L[LT[L^K2 \x6ZZ\Ki[  [jVfh  nM`c6/x" ` , l0 \ X9T9 Lk(4+4(8:h41 8<   . 3:2,phP-*4 .2X@; 9P!hĘ18//|muc $""8$$9/FdG"P","d4((,h-t3ingwrojectionParams Hx2 mܙ5"\_Hhk!/x g[5*eP,_"/xxLKFxJ!,\J\J ,_G<"G}4T <`T4T0<FT FH*>GXxMXFF( 8P /ag˅"(@sPj&qLF8 OPT LDT 4Jid"_ 2Dg "2 #Vl}/(`*(0 $h (`( h *2 T ,oDraw$pPerFramDpDtR)/ ~?<O~k$IL8Cb7&X<S<&ļ@& &b   L/6P _SrcBlend? _DstBlend?-O=jܴ[D(GM$GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrameUnityReflectionProbes_CameraDepthTexture _CameraGBufferTexture0 _CameraGBufferTexture1 _CameraGBufferTexture2 _LightAsQuad_ProjectionParams_WorldSpaceCameraPos_ZBufferParamsunity_CameraToWorld unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_SpecCube0 unity_SpecCube0_BoxMaxunity_SpecCube0_BoxMinunity_SpecCube0_HDRunity_SpecCube0_ProbePositionunity_SpecCube1_ProbePosition _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColoroK Pp     @Pp ` 0`BhK& UNITY_HDR_ONUnityPerCamera UnityPerDraw UnityPerFrame_CameraReflectionsTexture_ProjectionParamsunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor"Pp#Hidden/Internal-DeferredReflections  LHbT b S bh S,  $GlobalsUnityPerCamera  WDraw FramepxHG Hd`ĔN&| HSH& h,4p @rTarget, ,J,,,PZ[`    bXp<&UU0Sb"b r#*%*80|p"SE <F$~``# T |P8i ?:,< x*r0$4$$jL$$dH2(@ [DD  pp p4LH *&:h|   Xh \0`L1tF: S: Th "x (($ |0  ` <<<<1 (7D3,. *\2$  DH4x$A~p@333?@? X|@H ~H) (D) +r$t<\ :, x _o;8@)\>X Pp< P" lW l#< (l 8`2$*$<<$ 4, 4 X , DDK p &:`e  l . D  wRare`X$ReflectionProbesT   /T -Ȣrs`&T S`T   P & d y h"(hh< < X 2XJ @@@@@ @@@ h@8h $ RT H0H, [\NITY_HDR_ON*~'5HE~u97)& \2hnr \ D  zz.n6R\J\E7T%P'Pc1BJ f $Globals UnityPerDraw UnityPerFrame_ForceNoMotion _HasLastPositionData_MotionVectorDepthBias_NonJitteredVP _PreviousM _PreviousVPunity_MatrixVP unity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODE MOTIONVECTORS ! ` p! ZlŇidtD $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParams unity_CameraToWorld unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor$!Pp!  `P p `J>aK"y7w $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParams unity_CameraToWorld unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColord!Pp!  `P p `Hidden/Internal-MotionVectors++@b4D bx  b  S< "R$GlobalsUnityPerDraw FramepXf '3쩿e;8&S  ,0p SV_Target"R.zSb8 $2X4% X<#   ?B5 ("d (V &$?l#APdP@P\)4(?(F8  D/n8 q9늋F<#W&HDS|DH8 8 8 NORMAL4 $\P" !T `"T4 `4 r4  &2 r4 ] * "xEP T8 Rp?H(\ \(Camerad@"bX ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor' RenderTypeOverlay 0p RenderTypeOverlayHidden/Internal-Flareb O^: F$Globals0 UnityPerDraw FramepX:#O&ˈirbx&xx ,Dt \DTarget p%Z+`bXp fUUb&b|p EE 4~`k8 $t>P;*QfC1SuLq $GlobalsFOG_EXPFOG_EXP2 FOG_LINEAR UnityPerDraw UnityPerFrame _HaloFalloff_HaloFalloff_STunity_MatrixVPunity_ObjectToWorld@ ? @ ? `A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor0 RenderTypeOverlay 0p RenderTypeOverlayHidden/Internal-Halob O^: F$Globals0 UnityPerDraw FramepX:#|C~ k (2K7&bx&xx ,Dt \DTarget p*Z+`bXp bUUb&b|p EE 4~`S8r8:H>P_MainTexTexture_ColorMultiplicative color????¾ &l5$ $Globals UnityPerDraw UnityPerFrame_Color _DepthTex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor @p0@Hidden/BlitCopyWithDepth|bX ; N$Globals@ UnityPerDraw FramepX| /|z>Db(; /J&||(&(OKBaX`Target aDepth| |;=|ZC`  bXp&UU&bxdbeEE X~x 4D@6x (P_MainTexTexture_ColorMultiplicative color????k%Н)r(:r$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA @pHidden/BlitToDepthb ; R$Globals@ UnityPerDraw FramepX~rx KXx7&,&,OKBaX`Target aDepth 31Z7`bXp fUUb`P<eIXS6,@N?ECUX~,S6L% 6>P_MainTex DepthTexture#v ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!@0p!   $  @0Hidden/Internal-GUIRoundedRectWithColorPerBorderHidden/Internal-GUITextureClipT T Db`  cfF$GlobalsUnityPerDraw4 FramepXD* 7/Dff0#-m&DD&  x,P Target dYPZ;`  `bXp&UU&b&b   `# (D 8?S EE `~8S4 P" ,.@,D/(%V <DUU><O2<D= ?DGa4xS7 r5 n#XA"hS AHH$|&?# B PPBPP* o b4V0P&@l,$ L$(@D :(,,,+ X d$P \$, ,X/B&VT`$, ,'AP  "@ #"V d2P"$\8<&V 8 @ƈ*V$\#4["`X$1 h d $H :@80T8  8$ x  .@<`hD1 D+BD*8 *$88p$8&4 * #  $`8X8  (#X $78$$*l8 | 1R 6 pWX"V (8#LFLDL*0[2 2D<"B<"T& P &"*P@L(  'Tl8 HV*@ `4P  ([<& *F` K  M2 ,d l ` ,,TD:$B,K8T  1t41<0 :dx 8x xX|*` @l t 0  RD-&#t E'<<XTH*r , &Ft \ P(#_MainTexAtlaswhite_FontTexFontblack _CustomTexCustomblack_ColorTint????*;[Ѧ=-HIJǺs$Globals UnityPerDraw UnityPerFrame_1PixelClipInvView _CustomTex _CustomTex_TexelSize_FontTex _GradientSettingsTex _GradientSettingsTex_TexelSize_MainTex _MainTex_ST_MainTex_TexelSize_ScreenClipRect_ShaderInfoTex_ShaderInfoTex_TexelSizeunity_MatrixVP unity_ObjectToWorld@ A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A @ A ? @@ C C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1 0 p    0`TUIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1Aqp*ߔdMZ$Globals UIClipRects UITransforms UnityPerDraw UnityPerFrame_1PixelClipInvView _ClipRects _CustomTex_CustomTex_TexelSize_FontTex _GradientSettingsTex_GradientSettingsTex_TexelSize_MainTex _MainTex_ST_MainTex_TexelSize_ScreenClipRect_ShaderInfoTex _ShaderInfoTex_TexelSize _Transforms unity_MatrixVP unity_ObjectToWorld@ A ? 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A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! 0@P`p    p!  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PixelSnap Pixel snapMaterialToggle_RendererColor RendererColor????_FlipFlip???? _AlphaTexExternal Alphawhite_EnableExternalAlphaEnable External Alphaa&-K~47vfw  $GlobalsETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UnityPerDrawUnityPerDrawSprite UnityPerFrame_Color_Flip_MainTex _RendererColorunity_MatrixVPunity_ObjectToWorld? A ? 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A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColorICanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent   @P`dp `  P p  0pCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent UI/Default%d Sp$ & S< b Sx b`l S! 8S X(@Z4"TH4 l4H3((PE2 (A#2& (>b&bJ$GlobalspUnityPerCamera  WDraw PFramePx  :UNITY_UI_ALPHACLIP$__RECT$H < & Zx7"~  &;@,P DTarget==tZ;`,bXp fUUb&b| EE  ~(`0 0 +r p: |roKYS4w]?X7L @| A4S2 :xl@o D1@ $@O i 4#}i>7Cg$g  P H F$# L8  "x8 tt  t:D&DD D&/ ClipRect@l l"/rIx#@Xk(lz5"| 61 DRP _MainTexSprite Texturewhite _AlphaTexSprite Alpha Texturewhite_ColorTint???? _StencilCompStencil ComparisonA_Stencil Stencil ID _StencilOpStencil Operation_StencilWriteMaskStencil Write MaskC_StencilReadMaskStencil Read MaskC _ColorMask Color MaskpA_UseUIAlphaClipUse Alpha ClipToggle(UNITY_UI_ALPHACLIP)jcXb0ŷM $GlobalsUNITY_UI_ALPHACLIP UNITY_UI_CLIP_RECTUnityPerCamera UnityPerDraw UnityPerFrame _AlphaTex _ClipRect_Color_MainTex _MainTex_ST _ScreenParams _TextureSampleAdd_UIMaskSoftnessX_UIMaskSoftnessYglstate_matrix_projection unity_MatrixVP unity_ObjectToWorld Default? A ? A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColorG-CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent   @P`dp `  P p  0pCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUI/DefaultETC1'd Sp$ & S< b bH S  b"0 8S X(@Z4"TH4 l4H3((PE2 (A#2& (>b&bJ$GlobalspUnityPerCamera  WDraw PFramePx  :UNITY_UI_ALPHACLIP$__RECT$H <N < / ߴ1ZGt?m&` j &;@,P DTarget"T=UtZ;`, `bXp&UU&b&bEE <~D`Lr$% DD\$`d#D ,&:DM8+r P:X @hC3d6^Zh| T2 x@o1$$@v$HH R /.Hf xOkPk}MLHHCHHH@T  ,$ F# L8  "x8PDDD T &_ClipRect @ 4"z=E_!$WJT"H" 910 d0RP_MainTexMain_TexelTexel<_LevelLevel_ScaleScale?+d:Q/R1 $Globals UnityPerDraw UnityPerFrame_Level_MainTex_Scale_Texelunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorN RenderTypeOpaquep $(0 RenderTypeOpaque!"M$_P"$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor9 RenderTypeOpaquep 0 RenderTypeOpaqueHidden/CubeBlur p9 (\b(4 b7 # UnityPerDraw Framep@\'\3\^7~!j\3\S\&@,(X (rTarget 2J 4Z`bX0p bUUb(  #H&*S6b$@Q@@T rlC,&? ,/(L8(CFepOH,'HT8$:`LKD $?(8X<b&<DAx D;?L(`- x#& @2 @&?4T 4& @\4;3(TPp " D4$*&:Pd& \H ~l  0  H2  ( P   08<$|'?0 HXpXX\ %F0 \$ d/Fd8 p(  P  H      (   P         t 0t\ $ 0  | .h h @h( h h h h h h h h h h H 0 Hd UA8-Vt ( 8   @X  HXpX X \ 0l t$  L tL  L<T\ 0 HE < <4 P<     <  p  P @t XX D  4  L L X L Lp   P          |   <P    8XX| D D DdD0l l0 ! <   `_ dI  h # D) .  X )| &V#* | ",\&" $PdPp.  4 T & X p  jhQ! hAd`0 , @4\ @  ` l  !l  #* #+ B\ \$+B d!/ %d!H ""40%40%B0%*0%4 &Pt$ / t$ &Q &|'dL `2*F @  @      P  d4*d44444 t04(3 (d8+t),B0 0 <  1$@0@ * h4\4@7"$Globals0(4/f(4Ey %缩^7/@(4/ (43   )P_MainTexMain_LevelLevelWDtkw$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaqueDnP}æ< $Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaqueHidden/CubeCopy<\bx # UnityPerDraw Framep@\2f\Ey %缩^7&@\S\&@,(X (rTarget04Z`bX0p bUUb( EH ~L& $Globals0P_TexACubemapgrey_TexBCubemapgrey_valueValue??O fI>̉ $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType BackgroundN#LK̠S!l $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? 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Pp!0@P RenderTypeTransparentCutout8~ƂĖ0r9 $GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain _SquashAmount _SquashPlaneNormal _Time_TreeInstanceScale _Windunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorIh RenderTypeTreeBark!@p `  ! RenderTypeTreeBark)"6hWW$D$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex _SquashAmount _SquashPlaneNormal _Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor8 RenderTypeTreeLeaf!@@  p `  !t RenderTypeTreeLeafgQQoT-1 UnityPerDraw UnityPerFrame UnityTerrain _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor`DisableBatchingtrue RenderType TreeOpaque !pp`!DisableBatchingtrue RenderType TreeOpaque*N+5zMlr .v $Globals UnityPerDraw UnityPerFrame UnityTerrain_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor DisableBatchingtrue RenderTypeTreeTransparentCutout!pp` !   0@ vRfm $Globals UnityPerDraw UnityPerFrame UnityTerrain_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorDisableBatchingtrue RenderTypeTreeTransparentCutout!pp` !   0@ DisableBatchingtrue RenderTypeTreeTransparentCutout)z+!=/j[| UnityPerDraw UnityPerFrame UnityTerrain_MainTex _TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor| RenderType TreeBillboard 9!p  !  RenderType TreeBillboard H(BKgĢ&KH $Globals UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _CameraRight _CameraUp _Cutoff _MainTex _WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorq RenderTypeGrassBillboard !p 0 @ !   0@  RenderTypeGrassBillboard^Sቖȵf  $Globals UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition_Cutoff _MainTex_WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor5  RenderTypeGrass!p  !  0@  RenderTypeGrassHidden/Internal-ODSWorldTextureLTb d SpbP P b t b S D$bH" SX'| &,$S/S4b6 S@tSC@/6 n UnityPerDraw PFrame@T**dT =05e@FDTzI)8,(X  rTarget@bE6 >  6d9G1nOV4Hv*/Dht \\Ft/  ~ _2 "2 ( D2 \F&F& $L >$GlobalsPD@ [OPN 2#ǓE7&SDl&l\?\=Z;`bXp *UU&b EE 8~t`# $:W AD10 $@O 0$ ~T0_'Gog&XPS$|0OѼ0N 0`2(0`}TANGENToCOLORl J".urR  0f P&?+"  lB8lxH@#P8`? 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H8$/?# 2&@u^_@Lh' ,LDt_n9LLLd[228 ?X ,(< (: t ` LL l$l*:<  NiZA;Yv*X@s( /?  /0cnmFv"8+8 <h JIp0V"j07/$ "d  l L  `0 $d i&Fwƛ6j{4IUw7ܐ"G$ \ rV/H5 d"dt!LHaaTC-vl"Hkl`d `8""rH(L(?" "`l/ R"4K# R*" "p""@#/<  />o÷~kov8X8E@ @@B/ &?BO? */x _ n PyE??#h(D5/H  b  bH&*rdXDBc6  4u ?2wXL (QkZ"lxPB(51 "P_MainTex _MainTex (A)black _SecondTex_SecondTex (A)blackH$ M`ܤ $Globals UnityPerDraw UnityPerFrame _AlphaParam_MainTex _MainTex_ST_SecondAlphaParam _SecondTexunity_MatrixVPunity_ObjectToWorldMix_RGBA_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!0@p!  $@Hidden/Compositing,|b ; N$Globals@ UnityPerDraw FramepX|t|6|?|o!UB}L4m|S|(&(,(X @rTarget\P\;T\4Z` `bXp&UU&bhXDXEE 0~d$:5 T8rD`` `$ `j2 r XhpT6D"?P _FaceColor Face Color???? _FaceDilate Face Dilate? _OutlineColor Outline Color? _OutlineWidthOutline Thickness?_OutlineSoftnessOutline Softness?_UnderlayColor Border Color?_UnderlayOffsetXBorder OffsetX?_UnderlayOffsetYBorder OffsetY?_UnderlayDilate Border Dilate?_UnderlaySoftnessBorder Softness? _WeightNormal Weight Normal _WeightBold Weight Bold? _ShaderFlagsFlags _ScaleRatioA Scale RatioA? _ScaleRatioB Scale RatioB? _ScaleRatioC Scale RatioC?_MainTex Font Atlaswhite _TextureWidth Texture WidthD_TextureHeightTexture HeightD_GradientScaleGradient Scale@_ScaleXScale X?_ScaleYScale Y? _Sharpness Sharpness?_VertexOffsetXVertex OffsetX_VertexOffsetYVertex OffsetY3~z-mӕ+h= $Globals UnityPerDraw UnityPerFrame _FaceColor _FaceDilate _GUIClipTexture _MainTex _OutlineColor_OutlineSoftness _ScaleRatioA _Sharpness_VertexOffsetX_VertexOffsetYunity_GUIClipTextureMatrix unity_MatrixV unity_MatrixVP unity_ObjectToWorld? 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