E2020.3.30f10=lm%=odN+22?+E@qLA8B Cx D Ep@JJ?!Ka(fxd i k m n o((#)#D*#H+#),#C|/#pc!#H/#Pp#L/*8*H  *X@*6;Np ;o;;`| ;~;,h ;9|>xS4>a]hBlCJ_Color Main Color???? _SpecColor Spec Color???? _EmissionEmissive Color _Shininess ShininessPowerSlider(5.0)333? #<?_MainTex Base (RGB)white 4yFhb׋L$GlobalsFOG_EXPFOG_EXP2 FOG_LINEARPOINTSPOT UnityLighting UnityPerDraw UnityPerFrame_Color _Emission_MainTex _MainTex_ST _Shininess _SpecColorglstate_lightmodel_ambientunity_LightColor unity_LightPosition unity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorld unity_VertexLightParamsunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C Ѳ LIGHTMODEVertex RenderTypeOpaqued 0@P` p p   @psm\Q: $GlobalsFOG_EXP FOG_EXP2 FOG_LINEARUnityLightmaps UnityPerDraw UnityPerFrame_Color _MainTex _MainTex_STunity_Lightmap unity_LightmapSTunity_Lightmap_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorU LIGHTMODEVertexLM RenderTypeOpaqued1 0Pp    @P3(=f[h{ u INSTANCING_ON SHADOWS_CUBE SHADOWS_DEPTH UnityLighting UnityPerDraw UnityPerFrame UnityShadows_WorldSpaceLightPos0unity_LightShadowBiasunity_MatrixVPunity_ObjectToWorldunity_WorldToObject ShadowCaster? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorp LIGHTMODE SHADOWCASTER RenderTypeOpaque SHADOWSUPPORTtrued   P@p     RenderTypeOpaquedLegacy Shaders/VertexLit K bd cpR.D S0P S2L bD5x S9bH< SB bHT S4JP @"    $GlobalsUnityLighting  PerDraw<PerFramepx U SPOINT/ - :bxGWR/` ", /K  'G2 (  4 H# "*<< h 3?:9(S1  :  O75  | H7 l\||| | | <\ \8%/h03`,?L pp`d`6 u_gAttenlX/p;Zp1SPO/:jwL,"N/x 'H$$< + @  L8 ,, @@SpotDirectionD/pc^ h&=cf߮--hbh#,4 SV_Target( ( 2`hDX/fUUb&b/bhqeE `~|`d H 4   @  0,$DD"P1LT/Hƺ;n8v&DHdH DxH A$ . >0qlx"X<*<,<<2<2< 2 <<\ \ P& ,\",& .           ( 1 b /P8+3 Jmaps x ./xs#SC -P:xS    %"F@ 2H |DX SHADOWS_DEPTH~{ӥ Eg`/`/`/`Gp;*)%L  " /B   4x  4x( 4-(4d4p `  L*:Kt5* jXX /@, (,<03 434$T:$ (& B4 \|  P4Shadowsl4? ACUBE iPgS&kR،V0  X  !I&YRu*o0ao^`bII %8# #<TdP P_Color Main Color????_MainTex Base (RGB)white. O`\6<    $Globals DIRECTIONALDIRLIGHTMAP_COMBINEDDYNAMICLIGHTMAP_ONFOG_EXPFOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ONLIGHTMAP_SHADOW_MIXING LIGHTPROBE_SHSHADOWS_SCREEN SHADOWS_SHADOWMASK UnityLighting UnityPerDraw UnityPerFrameUnityProbeVolume VERTEXLIGHT_ON _Color _LightColor0 _MainTex_ST_WorldSpaceLightPos0unity_MatrixVPunity_ObjectToWorldunity_OcclusionMaskSelectorunity_ProbeVolumeMinunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvunity_ProbeVolumeWorldToObjectunity_WorldToObjectFORWARD? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODE FORWARDBASE RenderTypeOpaque SHADOWSUPPORTtrue!!   ! !  P`@p! !     @`  P`p^ ;=Df-  $Globals DIRECTIONALDIRECTIONAL_COOKIE FOG_EXPFOG_EXP2 FOG_LINEARPOINT POINT_COOKIE SPOT UnityLighting UnityPerDraw UnityPerFrameUnityProbeVolume _LightColor0 _WorldSpaceLightPos0unity_MatrixVPunity_ObjectToWorldunity_OcclusionMaskSelectorunity_ProbeVolumeMinunity_ProbeVolumeParamsunity_ProbeVolumeSizeInvunity_ProbeVolumeWorldToObjectunity_WorldToObjectFORWARD? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorob LIGHTMODE FORWARDADD RenderTypeOpaque ! !! ! !@p!!! ! !   P`p  m~O%( INSTANCING_ON UnityPerDraw UnityPerFrameunity_MatrixVPunity_ObjectToWorldunity_WorldToObjectPREPASS? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorY LIGHTMODE PREPASSBASE RenderTypeOpaque!@p!\) )P* $GlobalsDIRLIGHTMAP_COMBINEDDYNAMICLIGHTMAP_ONFOG_EXPFOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTPROBE_SHSHADOWS_SHADOWMASK UNITY_HDR_ON UnityLightingUnityPerCamera UnityPerDraw UnityPerFrame_Color _LightBuffer_MainTex _MainTex_ST_ProjectionParamsunity_MatrixVPunity_ObjectToWorld unity_SHAb unity_SHAg unity_SHAr unity_SHBb unity_SHBg unity_SHBr unity_SHC unity_WorldToObjectPREPASS? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODE PREPASSFINAL RenderTypeOpaque!!!!PpPp     @p!!!!@pmX"c:9 $GlobalsDIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON INSTANCING_ON LIGHTMAP_ON LIGHTPROBE_SHSHADOWS_SHADOWMASK UNITY_HDR_ON UnityPerDraw UnityPerFrame_Color _MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldunity_WorldToObjectDEFERRED? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor+ LIGHTMODEDEFERRED RenderTypeOpaque !!!"!#!Pp@p$!%!&!'!  @p RenderTypeOpaqueLegacy Shaders/DiffuseLegacy Shaders/VertexLit(b b$ SHS"0b ( S580S =bJ SPl bhW btad Sp$SwlS}SX S8 S Є&b SȨT ST0bp c4C0S S S b S,, SX Sh$ SШS\H&45SD<S@ ST SL @/ $Globals` UnityPerDraw PFramel$`!thLIGHTPROBE_SH0 ~0ql} k*XP  "t /]  . Pr(((H((((((((H( ( () (`#P8&0 #A`D"X  L*l+" + B , l`-$<6,$$?\' ( B )('r04/8<DUU><O2<D= ?DGa *PLighting0uV_SHArl+p(g((b((Bx(x(xW (/C(/ /    *<  HADOWS_SCREEN0/ 9i Ax#rx/| l "   l     (   @  $08  & TH)?4¤2L _TCameraPV_ProjectionParams$/P$S$: 8 d8kFl*H:ða*8888888  PP"P/,P.P`Hd lldllllllll\l l l) l h0hDh:hh lh h h-hPhhh*hh/L( ( lT.4 laVERTEXN O_ONH 6t</r tjD~n\מ/L \ "h /\ tHtt t(t\ `\ <p X p Xp p p p ( ) p h p p (8<p (p <p S &V(t 44\\$ $ \l$/ $H$X $\H75p `p H D P$(  (  | \#P#{ &4_PosX000Y0@0/Z0<0oAtten00`0/\Color,p<$<$ P$2P$(L/V d$3Xp_pBzҶ/0 d$4@/ d$d$\\\\ "\ $d$ d$ d$ p pp x .V$ x ' $@ 8   (6x6DQ>DĢ.?< <&F D,M<  ' '   P 7+ +: R) '' ' \(U(I (? Utd3+@EV(WI')'''8  @sTarget1R /Z[` ,bXpbUUX("b "   E@#F~ ` H&% W|L?D ,, P? \0*(pX7  &FD    > @?*<$?(4A:TEH& xW6x f T $P*8 (  B(B* A -robeVolumepl\_MainTextAHh 0 8I/&$iyY4⇊,$&''<D<<| HH $0lE"O?lg bm! 펊/ls  t lE"l/wl l/DD    3D6@t" B -'@+@[K\-x h- -5: h 8L2 *0<T`,,00PV, ((p0 /   $+TbX L?` < :l0(j4Z_WorldSpace  3$$Ep&t$>E'#LD T# L | 6; <^1z%I8OyO6H <H4"d"^`H?&<'W'Qy^  X" D   <   4  , (p;  @1 *::Lw=2P  (?,;;(<:, .;\ `XQ$)B0h p$b^/F?W`q0fdChT0,TY% /=r`H-D&g^`D-tLT"Z'lY1$ $$ tN ( (pF0E K KK4K hN K*hND | t8sF 2@ -|m3kL6?{ @ -] -{hP4\,\-, p|@, ,r,H@,,,H@H@b (-H@H@H@++ + +,++ +7rhNӅ(idq&jHOV&LH*) @t  Q l (?3$t_$ve/ ̥Ar0=002  5h< <  (  0@ppY,h << Xv \NITY_HDR  * w(IϮm/<:T (&@(&],I I I ؀ IN@̗Q]T.tHt]l t_hX"h4 "p"\" "]x" R 4]`/r u$"SSpc%;D /FXHu+ĸ7* %`|i]%ppnp4%|H| 80&G,,t)>   #=qPpnB, T5T8.lln^|rHw} ,9h ,PIg r]+g UnityPerDraw UnityPerFrameunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorSapHidden/Internal-StencilWriteb  : UnityPerDraw Framep@ V]9DJem&<6OTarget 8e\6 .@>Y!P_MainTexwhite_Cutoff?_Color???? &bG7T𻄟U UnityPerCamera UnityPerDraw UnityPerFrame_ProjectionParamsunity_MatrixInvV unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor`d RenderTypeOpaque!P@p! RenderTypeOpaque&1rqms;)]$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame_Color _Cutoff _MainTex _MainTex_ST_ProjectionParamsunity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorW RenderTypeTransparentCutout! PP@  p!  0 @P RenderTypeTransparentCutoutkZHK&9mJ$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeTreeBark!@P @   p `! RenderTypeTreeBarkK<F֩ $GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount_SquashPlaneNormal_Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorWb RenderTypeTreeLeaf!@P @   p `!t RenderTypeTreeLeaf'ǩq(UnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_ProjectionParams _SquashAmount _SquashPlaneNormal _TerrainEngineBendTree _TreeInstanceScale unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorpDisableBatchingtrue RenderType TreeOpaque !P@ p p `  !DisableBatchingtrue RenderType TreeOpaqueE<:y <4a$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount _SquashPlaneNormal _TerrainEngineBendTree _TreeInstanceScale unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor1JDisableBatchingtrue RenderTypeTreeTransparentCutout !P@ p p `   !0@}Z^[Oj }ӔX$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex_ProjectionParams _SquashAmount _SquashPlaneNormal _TerrainEngineBendTree _TreeInstanceScale unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorGDisableBatchingtrue RenderTypeTreeTransparentCutout !P@ p p `   !0@DisableBatchingtrue RenderTypeTreeTransparentCutoutbV|ѭ]ട"UnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_MainTex _ProjectionParams_TreeBillboardCameraFront _TreeBillboardCameraPos _TreeBillboardCameraRight_TreeBillboardCameraUp _TreeBillboardDistances unity_MatrixVunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA RenderType TreeBillboard 9!Pp     !  RenderType TreeBillboardc+G#$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _CameraRight _CameraUp_Cutoff_MainTex_ProjectionParams_WaveAndDistance _WavingTint unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeGrassBillboard!P@ p    0@!0@ RenderTypeGrassBillboard WK I> $GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _Cutoff_MainTex _ProjectionParams_WaveAndDistance _WavingTint unity_MatrixInvV unity_MatrixVunity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor  RenderTypeGrass!P@ p   ! 0@ RenderTypeGrass#Hidden/Internal-DepthNormalsTexture x bD b l b`( bh S \0bL# S00b4 b< &E$SH4S$RȐSX`S[4`S iL<SXlwD6jUnityPerCamera  WDraw Framep`b * mosN*T2J&l&lhL 8rTarget FbTT*(=?2,$2@>^L#? X"XtDC(j2dl%B $D;X6 DV!$ $ DYh[-+t$ /$ D$ ht \t"  < \< W< < < L L _2X *2 d d d d d d d d d HFl5F .&         d , (  d ,  %  P   ^$GlobalsP `J /lavbPOg7&lI) D *s,Z;`bXp "UU 2   [E #F~`t+ VW A1xX$@$ | | | D| b  ` j T /'e+IilL&D (S$ Ȕ Dٔ  X`` }TANGENT oCOLOR b"  .j ( (   @ + d"( x4  &rHl p P 0  ? K?>ˡE> - <P/(8<# G2`Od (@@ thx r&V(%4, =R8t"\BW>2 Lr &, (*F( :  ( &Lrx 4 d  0 0d0m&t 0ddd ,d, dd, dd?Hd / tT<Terrain@/@.׼QEN2J/<XXXX H/ ^bH^缅*X <" PE  $  , ,     $  , , , (      @+ x @H$8   (T <P/  $H P $ P  , , P ,tX t.rt$x 8 p4(  L  84((< (( t  0$T @ $8@l$0&4̌u2e7p\+ 3/+/*:Hz*|a]Xa****343J"43  ) )P3 4Hh*V  ( LT& ,+ rHXPPPP,PPPP4 T+ T+ o />[vaѬ8Dz*m&l hqx~lzaT2 P%  %0  p4!f u>mh4C/@8 /,DV8 wi ?GMj08 8 8 ` 8 T P N4 /4 SsxŨxm&4 .4 4 $w0Hw4 - , a", (, , , 2 0 h)86 64 ()E7 <@< x&F.Bx *"  &--& Ҡ<)\/   Td;# 7( \NX /0` 6  P&?94 (/;1` 56/֙r7j_lOo8 B/N D "[z ]v(88-84848 t z< z < p8/l+@ 8r8 (d <hGd d  H< 2< X0 /   E$57DFDV; ף<@L=LT8(D$u=<8 0,4@?@, 7h DHJ@HI68'3@9 t8H~%L8 hHe<  0 HG P X68%V6 @],?}>} >X6pS333?X @ #==(B(6R,&x6  3"3@" D )\ I< <  < < < 8 (< (< (T;0 X p<r(P5 ,   0#(4H@8T, 8#퀘_l;ɸ42/7 Xa < &< < < <%<uT# LXXW Wlh#5hhDh#W/ .)n}Gl|/ <|Wu,Wt0d  \PW  D x  tL X h0 4:AJ 0  P (hJo0 00 0Y00  (0 (0(`"$  p*\8( $2/8`#&P_LightTexture0_LightTextureB0_ShadowMapTexture>N)x<|P2/h   $Globals DIRECTIONAL DIRECTIONAL_COOKIE LIGHTMAP_SHADOW_MIXINGPOINT POINT_COOKIE SHADOWS_CUBE SHADOWS_DEPTHSHADOWS_SCREENSHADOWS_SHADOWMASK SHADOWS_SOFTSPOT UnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows_CameraDepthTexture _LightAsQuad _LightColor_ProjectionParams_WorldSpaceCameraPos_ZBufferParamsunity_CameraToWorldunity_LightmapFade unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_ShadowFadeCenterAndType@ @ pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor(p SHADOWSUPPORTtrue                   Pp              `P@Pp `< +UR> _   $Globals DIRECTIONAL DIRECTIONAL_COOKIE LIGHTMAP_SHADOW_MIXINGPOINT POINT_COOKIE SHADOWS_CUBE SHADOWS_DEPTHSHADOWS_SCREENSHADOWS_SHADOWMASK SHADOWS_SOFTSPOT UnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows_CameraDepthTexture _LightAsQuad _LightColor_ProjectionParams_WorldSpaceCameraPos_ZBufferParamsunity_CameraToWorldunity_LightmapFade unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_ShadowFadeCenterAndType? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor| SHADOWSUPPORTtrue                   Pp         ! " # $ % & `P@Pp `Hidden/Internal-PrePassLightingF܍F'TS,X S P &S,` Sd S!t Sd'l &,&D20&7T=hxCBx bG bQ bZ Sf( b0q( cX{ xR SȜTSĦ\<b b | S8 cCHSLSpTSL  S\SlԜS@,lS?TSID<STԜSadS p S,~@ $GlobalsUnityPerCamera  WDraw FramepxT PDIRECH/ALX;OSPOTP: _COOKIEX:^`4@SHADOWS_DEPTHAd OSOFTt/ s 8 p_CREEND<tNl0LOCUBE:d  : H+ Jh @1r$F J/TTu9p( R&$THT& t,4p @rTarget8 L8J8 888PZk`4  8bXp$&UUSb"b|pV$24"EE $~8`h @$& PPPHh (?4*%*'r4$<8$<5F v<(h#F $Z0  %F'A>?W"LD@TTT$#AHxBxHDK&*`5: ( % p( X : G ,|d D( p t%x"V$*   %8`'@ H#<:`(CP * "+A4l+8$"6 ,fl|l/8H0_ "ȮGa>4?sh=d,  @  > _LightPos& =(- NormalsTexture_ST4l  Rare` Shadows^%N n $)B0H p6  * J6 Z*vcuV/ "8> H   t Fp  K p p l"< D         P     (  l]!H?Dir0 ":M /Y\I\ N/ "E/*S  tPT  t ( t LM ( 4Tl0 l0d%  d ( <(hh(h (   d ,H 0X*F  1*h?J X H:$ l : T <  D ;Lu| _WorldToh p@ T@ # 0$0  6 4T> P0RVBaV @  0 h, X   <$     D ' #D 0 ( -4L -( 0XZ Z@)y[O^^4@)\@)@)@)` dd h x¬2*h  .h 2 (h (h ,!!`* h x/ $h L B\ L *  L )t #E\3^ r 1/, ObL#u1L</L , "t \U\ 03 & , b, / @#VH| . PX , ' |8   0 *(@@ t: : $:0$( (p*F0 *r"GXF$&` 4 $/ h@   h 2*( [2 *: ,, 2,:l ;  ; * ( 0 $  l  B< d$$  8<&FD*X$B  $H t+  % X L  ( *F` 8: - 7@$-:6L*-BD *D /V2OData"B 3 t0 _,:Map #@\ b  Tg$/ Q|~!_*I;/ "2*    $ )(     E7 , h7   \:( p6//|@TVx,`,,   0,0, ??8< $L0 B`@dd 1Hp}?P| ||?( p|%d+ 20JJM4 DHF p&<h$?1#0, $)@H& Rxl@3 .@4 T $  P(,4##6$%6KF>$c>xT xxdddp " "0#Vx ((H8 X  L2lLH)V &F<" XTT,F/ , p @$/ 3```l,8x<)J/VX l/ Bl,|  $%\,l @"  <.+  L5B" < 5() Kt h+!p DL'4 y&@7 ps&2N%@(@ hLd"`H   TC|+4]5^'d L4L4 $ )$( ) ( 48`  7 () ()()* t)48 0)l 0)/V0).p8Cl It6/8 @#8 6 L"?6 o L H0F-CQ ݆/\ L " 9aL ,o\ \ 40\ `j4LQ>x`J> >  >< 4# 4X(4Mh 0*!42BX5O'7(<    P$H" ph" 05  " N5*r(*P5O t' 4DO  87053lcO` (/L DOl 5cllu3ing B rojectionParams <H" lMM$"  4 Dd$/ Yt_[IC" " XX\5+"5%.5LYLY` Bt4`  T5 t4|4   4$A: : h" A    Dl-#`"<0 T T"T7 TTTTE >#@ 1 1BE - 4 , & Z |DI/B( X#  2L& & P'/%0 fDh1 <: 0!I1T|Hhlv4R8Dߕ[Xvڠ$Ppx4RpYHD1g   l9hd X>d.@h h(hhXGUg g`8Rz>Dj8>88I<"/ HݕRG#5/ HH"T 8T/T<`> 59<qG02NVaPg,B\%jzFR Lz4N͌ t_)tt8E\oWƘV/  tt t#\;9\ VU$cV[QAՎ=b\DNhVV$\e 4D5Dlb`C:ךVg}lbD ,/,B(d|2͂ fd^(D(,< D Z S(<81-q4P\P3 8a0" jUG`,9 Dl[BB (C0/ Zknovi/(eLCLC0d0^d5 ^k15'X`X70|Hl4lyvvНj܏:4$lll|oP_ShadowMapTexture_ODSWorldTexturesjx-&v@ SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERESUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows _CameraDepthTexture _LightShadowData_ProjectionParams_ShadowMapTexture _ZBufferParams unity_CameraInvProjectionunity_CameraToWorldunity_MatrixVPunity_ObjectToWorldunity_OrthoParamsunity_WorldToShadow? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorShadowmapFilter HardShadow1!1!1 !1 !P`p!! ! !   p `  ShadowmapFilter HardShadowAS"D [$ SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERESUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows _CameraDepthTexture _LightShadowData_ProjectionParams_ShadowMapTexture unity_CameraInvProjectionunity_CameraToWorld unity_MatrixVPunity_ObjectToWorldunity_WorldToShadow? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorXShadowmapFilter%HardShadow_FORCE_INV_PROJECTION_IN_PS1!1!1 !1 !P`p! !  !  !   `  ShadowmapFilter%HardShadow_FORCE_INV_PROJECTION_IN_PSCH0mA $Globals SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERESUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows _CameraDepthTexture _LightShadowData_ProjectionParams_ShadowMapTexture _ShadowMapTexture_TexelSize_ZBufferParamsunity_CameraInvProjectionunity_CameraToWorldunity_MatrixVPunity_ObjectToWorldunity_OrthoParamsunity_WorldToShadow? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorShadowmapFilterPCF_SOFT111 1 P`p       @p `   ShadowmapFilterPCF_SOFT< iݽgkkl $Globals SHADOWS_SINGLE_CASCADE SHADOWS_SPLIT_SPHERESUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame UnityShadows _CameraDepthTexture _LightShadowData_ProjectionParams_ShadowMapTexture _ShadowMapTexture_TexelSizeunity_CameraInvProjectionunity_CameraToWorldunity_MatrixVPunity_ObjectToWorldunity_WorldToShadow? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColoriShadowmapFilter#PCF_SOFT_FORCE_INV_PROJECTION_IN_PS111 1 P`p     @ `   ShadowmapFilter#PCF_SOFT_FORCE_INV_PROJECTION_IN_PS"Hidden/Internal-ScreenSpaceShadows4b & S bt bx" S4-HS 3 c9`CA0SK8$S0QT bVd bl b SH cC 0S$S0 G1 UnityPerCamera  Rare`$ $WDraw@ Framep< 6SHADOWS_SPLIT_SPHERESINGLE_CASCADE $  v/чƺMtY9gR&PYI|)|||| @rTarget HJ Z`T"Z ,bXp&UU&b&b  EE #F~`+ "4h "(?&BhT2H:` H| h# @# D$D\,rlt&L* Lh1HHHHH p08d\2d\44\8   ((( d( ( ( /l/ l@(*D  +(:&B '`DG XF|*`,  l h % 0T L < JShadows_LightSplitsNear`,F+ ,pt 3t / lEP/TC$2/Hlb/l "d / -@P p\ @@"@ F/B@$@@ H7`8\  "0T4  X  ^4  f d +B T u_ |Spheres 4oqRadii @  T / 9k.$Զwb/ "z/  @ @x@( @( 2) ZZ6gc vG4IR/<?"-`8%d # %P@d$#` x x| | LM `  8@@<lTBR(d0d / %^.Ӛ3b/( 0DD4. ),,( a4 f e / C{8d0b/p h/ c PPPPP8$6Tjn Ns@B%9RK҇#R<8=@#F b`p$ @ #6 ( 8    J L8V DdT @ V\ #F0 ppG / , 8l(  0  , " p <H/ *N$:$$* "  $B L.:|, ,@T< X )FD ,(,1pB$x @ S$Globals@pJqd +/jАYϛt)c^b/D"< O>0099+ +,+,+,+(+a+fb8$-` d`4/V`)`,&&?_(`#V /<l/  ,/  /6/ /V /V  </to 8/ /V  1/ /V 3,  ,@&/+8eR8/1^Z\z:L>6b/"z/+33330*l<.4*)*hm 0m008$    H & *( &* L h(B: e*,* F*gS/vsiI&i* N߯R/X" vJX<XuXXX(q,(q/ w(qSGRnR /F&a`b/|i//H84 |RyT\RO\R /Z S;soSh$s ,? ,tX? Xn ?|Q60P6>fŅ0A9O $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_CameraNormalsTexture_CameraNormalsTexture_ST_ZBufferParams unity_MatrixVPunity_ObjectToWorldunity_WorldToCamera ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! 0p! p  ` #Hidden/Internal-CombineDepthNormals|bx ; N$Globals0 UnityPerDraw FramepX|,| /|;Y 8XD@m&|S|(&(,(X @rTarget\ \;\\*ZK` bXp&UU&bxhThEE @~%`d$r$&8r8\8*r@8B(D*Hd?2H% ,@>&?'HHH`# $  D ,X?4T1"TH?8 RL CE(p H\D;lV6(D7 hT < 2TCamera  vRare`XP_MainTexTexture_ColorMultiplicative color????.y6sxm$Globals UnityPerDraw UnityPerFrame_Color_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! @p!0@Hidden/BlitCopyx|b ; N$Globals@ UnityPerDraw FramepX|#|okR\9R7&\|S|(&(,(X @rTarget\ \;'\Z;`bXp fUUbL<(<EE ~T ,P_MainTexTexture$T~&!$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorN 0pHidden/BlitCopyDepth(|b ; N$Globals0 UnityPerDraw FramepX| xJ|Ip0V"j07&$|S|(&(,(X @rTarget\ d\pZ+`bXp fUUb<,EE $~L>alP6ۢ $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _faceIndexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor 0@pHidden/ConvertTextureb X`$Globals@ UnityPerDraw FramepX  xJ [˵L]( 7&$S&,(X 8@rTargetdAPZ+`bX0p bUUbEE ~`lP_LightTexture0_LightTextureB0_ShadowMapTexture _SrcBlend? _DstBlend?O!XGe   $Globals DIRECTIONAL DIRECTIONAL_COOKIE LIGHTMAP_SHADOW_MIXINGPOINT POINT_COOKIE SHADOWS_CUBE SHADOWS_DEPTHSHADOWS_SCREENSHADOWS_SHADOWMASK SHADOWS_SOFTSPOT UNITY_HDR_ONUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture _LightAsQuad _LightColor_ProjectionParams_WorldSpaceCameraPos_ZBufferParamsunity_CameraToWorld unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor] SHADOWSUPPORTtrue                                Pp        ! " # $ % & ' ( ) * + , - . / 0 1 2 3 P@Pp `l@FtˊV UnityPerDraw UnityPerFrame _LightBufferunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A @@ @@ _StencilNonBackgroundC _StencilNonBackgroundunity_FogStart unity_FogEndunity_FogDensity unity_FogColorb4p5Hidden/Internal-DeferredShading$_$6TSX S8 P &S` S@d S"t S(l &-&20&\8T=hxCCx &H0&N$&|S&XSD^p &c`S(i Tn|ty0& &TS8S< SC S|0bl bp SP0b c%hC8<SL b_@ Su0lS84Sl`SD| S0S@dTS؜5|SԜS `S4<S 1 SD8cZ<lR] @ $GlobalssUnityPerCamera  WDraw PFrameLxT PDIRECH/ALX;OSPOTP: _COOKIEX:^`4@SHADOWS_DEPTHAd OSOFTt/  s 8 p_CREEND<tNl0LOCUBE:d  : H+ Jh X TUNITY_HDR_ONd: %hJ0` Lh0LpAILQFF6FtLF_PA JF lA\ FF PS Tmhͭ UR& TT& t,4p @rTarget8 8J888PZ[`$    tbXp<&UUSb"b~#$*T%*D<p"SE HF$~`# T\8i ?:8% 4< *r0͐  'A $$$W$DD $$LLBL`:8l~|$l(( p ( 4@o:D DT2r$@ /D / Lx <( $($$v$`~ p&6 `( Bt44* ;8*$" D2 l0$:H3hW> d| h #  D$ LT ddW'7\'?+B\ TOI@ S8KL  94 /? @\Xt*XL:D"  \x x/P T*\$" L lX4  < | @  G $   _LightPos @@  {Rare`. _!GBufferTexture2$$)B0hP %0, 18M <OY\zhowV/ <" *<P0&   x t .\0 P (D( P dP %DP P \ lh   T P  l  " X+  : , $ x   @  @ X   , h $X T X X X o & n\  I< h x\ \ | \ ,x 4` z?Dir` 0` 8`  < h 1h < \t g ?4 `BZz Y"N/ 4 " *E4  pL |@l h9p p  , \  $& ( h+h!/Vh rh%H`DH  ` D \LLLL)"L0LQ  \' \$80T dP   p< <9/? %   ( 0 D1p3?JH !`(    T*F\ l P2  P / x ` l!ll *L  hhNB uD_WorldTo4 xp8t   Xp/ +:X "V" ~,0T p]  Q T+ (  <":|,B?MRd: ^,öq^::.:p, ,:4 ,%,8: :%D:/ L,-92,8 ,X 9, $TDM24L<( 4 .Fh 0.,* X 8 m  h-h(;0(;^l`IĻ  ?2fKlJi~II/l"  N( .P;B(N&F h*.FP  X 3  (p<4 = X40< Q `OP`` ( p*F0  PDG 9 D\DF ( $7JpB!=?H:,E tHMDPPP?   \HM  D HMTOx 0  ?P9 D[ShadowsN)ODataU,FadeCenterAndType" C  Xo3Mapd01`!\4#/|]p^"R}2"/|"*0||  | *A O(*,|<|<8(X(#"|<l < <h :t@M <34 $ <-xJp}?\ (p  %d+ 25 ffLi4_ DHF  ($)8%20@# |" $)@H"x0Rxl3!.@l T $ P(4#`%"& (B` gF>$c>xxxX ddd<" "H#Vx "0" H(DX"V X D)L#l&   H)V &F<<" XxBxG0, H! ttdx* P:PP D0' | P <4|8D DD  m-p P6 - X D*hZ(-(TZ.x (|Y  b T&V /"a( "  h @X XE (l'dbHeg f\?DYV"*?L$. )HxY:d |Z 0Z0p0:j4^8jl,lJTlJ.guu,: D<@,} J h; ,) 4 (0)XIh0()K h( :h J`h(* $L,($H L$0 ,(,(  ,( /w `hB`h\ du:G d $\Nu 48;H (p 9p$/?Df x0L?+* J A:i &LlhIp)v h:iv4 , :d;i i\vl);hX;;WX!FiZǠ@"HL2/ HiR;-i;>0   t b:t( /:t( :(D{ :.XF :9 U! U L[LT[L^K2 \x6ZZ\Ki[  [jVfh  nM`c6/x" ` , l0 \ X9T9 Lk(4+4(8:h41 8<   . 3:2,phP-*4 .2X@; 9P!hĘ18//|muc $""8$$9/FdG"P","d4((,h-t3ingwrojectionParams Hx2 mܙ5"\_Hhk!/x g[5*eP,_"/xxLKFxJ!,\J\J ,_G<"G}4T <`T4T0<FT FH*>GXxMXFF( 8P /ag˅"(@sPj&qLF8 OPT LDT 4Jid"_ 2Dg "2 #Vl}/(`*(0 $h (`( h *2 T ,oDraw$pPerFramDpDtR)/ ~?<O~k$IL8Cb7&X<S<&ļ@& &b   L/6P _SrcBlend? _DstBlend?-O=jܴ[D(GM$GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrameUnityReflectionProbes_CameraDepthTexture _CameraGBufferTexture0 _CameraGBufferTexture1 _CameraGBufferTexture2 _LightAsQuad_ProjectionParams_WorldSpaceCameraPos_ZBufferParamsunity_CameraToWorld unity_MatrixVunity_MatrixVPunity_ObjectToWorldunity_SpecCube0 unity_SpecCube0_BoxMaxunity_SpecCube0_BoxMinunity_SpecCube0_HDRunity_SpecCube0_ProbePositionunity_SpecCube1_ProbePosition _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColoroK Pp     @Pp ` 0`BhK& UNITY_HDR_ONUnityPerCamera UnityPerDraw UnityPerFrame_CameraReflectionsTexture_ProjectionParamsunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor"Pp#Hidden/Internal-DeferredReflections  LHbT b S bh S,  $GlobalsUnityPerCamera  WDraw FramepxHG Hd`ĔN&| HSH& h,4p @rTarget, ,J,,,PZ[`    bXp<&UU0Sb"b r#*%*80|p"SE <F$~``# T |P8i ?:,< x*r0$4$$jL$$dH2(@ [DD  pp p4LH *&:h|   Xh \0`L1tF: S: Th "x (($ |0  ` <<<<1 (7D3,. *\2$  DH4x$A~p@333?@? X|@H ~H) (D) +r$t<\ :, x _o;8@)\>X Pp< P" lW l#< (l 8`2$*$<<$ 4, 4 X , DDK p &:`e  l . D  wRare`X$ReflectionProbesT   /T -Ȣrs`&T S`T   P & d y h"(hh< < X 2XJ @@@@@ @@@ h@8h $ RT H0H, [\NITY_HDR_ON*~'5HE~u97)& \2hnr \ D  zz.n6R\J\E7T%P'Pc1BJ f $Globals UnityPerDraw UnityPerFrame_ForceNoMotion _HasLastPositionData_MotionVectorDepthBias_NonJitteredVP _PreviousM _PreviousVPunity_MatrixVP unity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor LIGHTMODE MOTIONVECTORS ! ` p! ZlŇidtD $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParams unity_CameraToWorld unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor$!Pp!  `P p `J>aK"y7w $GlobalsUnityPerCameraUnityPerCameraRare UnityPerDraw UnityPerFrame_CameraDepthTexture_NonJitteredVP _PreviousVP _ProjectionParams_ZBufferParams unity_CameraToWorld unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColord!Pp!  `P p `Hidden/Internal-MotionVectors++@b4D bx  b  S< "R$GlobalsUnityPerDraw FramepXf '3쩿e;8&S  ,0p SV_Target"R.zSb8 $2X4% X<#   ?B5 ("d (V &$?l#APdP@P\)4(?(F8  D/n8 q9늋F<#W&HDS|DH8 8 8 NORMAL4 $\P" !T `"T4 `4 r4  &2 r4 ] * "xEP T8 Rp?H(\ \(Camerad@"bX ? V}s %s}JZ7/<d)d)"dd8  Z[` bXp "UU2"b WE 4~`' H4@*@8%* $ & *h DD Dr` h ` , (` ( ` ( |           (@(   L Y0  ( ?   `   Rare`SBdM/pH/7tdKBhSV_Depth$|$$`e, hh hhf6xx <}P KVRW@S=$Globals UnityPerDraw UnityPerFrame _FlareTexture_FlareTexture_STunity_MatrixVPunity_ObjectToWorld? ? ? ? `A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor' RenderTypeOverlay 0p RenderTypeOverlayHidden/Internal-Flareb O^: F$Globals0 UnityPerDraw FramepX:#O&ˈirbx&xx ,Dt \DTarget p%Z+`bXp fUUb&b|p EE 4~`k8 $t>P;*QfC1SuLq $GlobalsFOG_EXPFOG_EXP2 FOG_LINEAR UnityPerDraw UnityPerFrame _HaloFalloff_HaloFalloff_STunity_MatrixVPunity_ObjectToWorld@ ? @ ? `A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor0 RenderTypeOverlay 0p RenderTypeOverlayHidden/Internal-Halob O^: F$Globals0 UnityPerDraw FramepX:#|C~ k (2K7&bx&xx ,Dt \DTarget p*Z+`bXp bUUb&b|p EE 4~`S8r8:H>P_MainTexTexture_ColorMultiplicative color????¾ &l5$ $Globals UnityPerDraw UnityPerFrame_Color _DepthTex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor @p0@Hidden/BlitCopyWithDepth|bX ; N$Globals@ UnityPerDraw FramepX| /|z>Db(; /J&||(&(OKBaX`Target aDepth| |;=|ZC`  bXp&UU&bxdbeEE X~x 4D@6x (P_MainTexTexture_ColorMultiplicative color????k%Н)r(:r$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorA @pHidden/BlitToDepthb ; R$Globals@ UnityPerDraw FramepX~rx KXx7&,&,OKBaX`Target aDepth 31Z7`bXp fUUb`P<eIXS6,@N?ECUX~,S6L% 6>P_MainTex DepthTexture#v ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor^ 0pHidden/BlitToDepth_MSAA99S( ; R$Globals0 UnityPerDraw FramepXt/wwc9F9,&,OKBaX`Target aDepth܀3wbX pfUUbTD0e=L=CU2"@"F~SoB dDV0FL8x0S6.@ P 0P$*S: D.x*s@T4H["p"@6 </ ?60 P_MainTexTexture_NitsForPaperWhiteNitsForPaperWhite C _ColorGamut ColorGamutf"rE,. $Globals UnityPerDraw UnityPerFrame _ColorGamut_MainTex _MainTex_ST_NitsForPaperWhiteunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! @p!04@Hidden/BlitCopyHDRTonemapx |b ; N$Globals@ UnityPerDraw FramepX| |4*a7&\|S|(&(,( @rTarget\ \Jg\ Z;`bXp fUUbL<(<x6 @8E 4~`# D" $DGa=8(V8(Dor?L/(< D@<P1r"FPPD @<P (1<P&?h7 " LDD%=tD=0S6:0 f Xk ?>a1X&("(̮=(L2 <5ЖA&V?< x5A *F/5B t||8DUU>8 |<D= ?@DGat&D.M;(DRNA7LL&VH0, P_MainTexTexturewhiteuE^%: $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorkCP0p  V#W7X{{$ $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorP0p  Hidden/Internal-GUITextureClip b( O^ jj$GlobalsUnityPerDraw FramepX `  >#/ {§y]X&m|O59om& b &  (,8 DTarget $;4Z`, `bXp&UU&b&b  EE P~T4 r .@H/( <DUU><<O2<D= ?DGa7(|4%FxD &DD#|&:rDpdP_MainTexTexturewhiteoA? < :8( $Globals UnityPerDraw UnityPerFrame_Color_GUIClipTexture _MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorx@ 0p  ނP cWC $Globals UnityPerDraw UnityPerFrame_Color_GUIClipTexture _MainTex _MainTex_STunity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorq@ 0p  "Hidden/Internal-GUITextureClipTextb4p [j~ v2$GlobalsUnityPerDraw FramepX!*/~/ǮzfJb&  4,8 DTargetpDZ+` PbXp&UU&b&b  EE Lt~$\&$$#H:x T6r<\!P_MainTexTextureMd2qKv,$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorR RenderTypeOverlay 0p RenderTypeOverlaynTP Eu$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColork RenderTypeOverlay 0p RenderTypeOverlayHidden/Internal-GUITextureb O^: F$Globals0 UnityPerDraw FramepX ѣoWuFX<7&bx&xx ,Dt \DTargetR@Z+`bXp fUUb&b|p EE 4~`$$8 >P_MainTexTexturewhiteCy  $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorW+@ p  .=XMk0 $Globals UnityPerDraw UnityPerFrame_GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor@ p  Hidden/Internal-GUITextureBlit b( O^~ j&$GlobalsUnityPerDraw FramepX `  *#/ 鴢zʫ@:$0 b &  (,8 DTarget ;Z;`, `bXp&UU&b&b  EE P~T4 r .@H/( <DUU><<O2<D= ?DGa7(X*FT8r"F$D&DD#@:,:PP_MainTexTexturewhite _SrcBlendSrcBlend@ _DstBlendDstBlend AN#pqf6?$Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect_SmoothCorners _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor-!@0@p!   $  4@_8GxVN$Globals UnityPerDraw UnityPerFrame _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect_SmoothCorners _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorF!@0@p!   $  4@Hidden/Internal-GUIRoundedRectHidden/Internal-GUITextureClipGGDb`L cfF$Globals@UnityPerDraw4 FramepXDNI 7/Dzבm]҉גm& DD&  x,P Target /YdZ;`  `bXp&UU&b&b  #  a$ B0XS A$!@ #?* D,5*x+  @70$n@hv7 L"$:'A: ,,|L%FP x 8 <ˆ"<* SAPEh#2&H8:< &'`FEK|  L@x: 1 .@%Fd +$4[ "X(?SdL2 ?$"x$7 P`<  hK"<%@H <l:( :|   %F#\*d(@:H$ H ( *l DH*H 8$T Dx\L  0d: 8 *X1  < <(< x 8DE # ~t 8@ ~ T4 r8$`H/(| <DUU><<O2<D= ?DGa7(HZ*FD(,l 8'`r < |  * ( L P(#_MainTexTexturewhite _SrcBlendSrcBlend@ _DstBlendDstBlend A8@fAL$Globals UnityPerDraw UnityPerFrame _BorderColors _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!@0p!   $  @FN 3nB$Globals UnityPerDraw UnityPerFrame _BorderColors _BorderWidths _CornerRadiuses _GUIClipTexture _MainTex _MainTex_ST_ManualTex2SRGB _Rect _SrcBlend unity_GUIClipTextureMatrix unity_MatrixVunity_MatrixVPunity_ObjectToWorld _SrcBlend _DstBlend _SrcBlend _DstBlend pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!@0p!   $  @0Hidden/Internal-GUIRoundedRectWithColorPerBorderHidden/Internal-GUITextureClipT T Db`  cfF$GlobalsUnityPerDraw4 FramepXD* 7/Dff0#-m&DD&  x,P Target dYPZ;`  `bXp&UU&b&b   `# (D 8?S EE `~8S4 P" ,.@,D/(%V <DUU><O2<D= ?DGa4xS7 r5 n#XA"hS AHH$|&?# B PPBPP* o b4V0P&@l,$ L$(@D :(,,,+ X d$P \$, ,X/B&VT`$, ,'AP  "@ #"V d2P"$\8<&V 8 @ƈ*V$\#4["`X$1 h d $H :@80T8  8$ x  .@<`hD1 D+BD*8 *$88p$8&4 * #  $`8X8  (#X $78$$*l8 | 1R 6 pWX"V (8#LFLDL*0[2 2D<"B<"T& P &"*P@L(  'Tl8 HV*@ `4P  ([<& *F` K  M2 ,d l ` ,,TD:$B,K8T  1t41<0 :dx 8x xX|*` @l t 0  RD-&#t E'<<XTH*r , &Ft \ P(#_MainTexAtlaswhite_FontTexFontblack _CustomTexCustomblack_ColorTint????*;[Ѧ=-HIJǺs$Globals UnityPerDraw UnityPerFrame_1PixelClipInvView _CustomTex _CustomTex_TexelSize_FontTex _GradientSettingsTex _GradientSettingsTex_TexelSize_MainTex _MainTex_ST_MainTex_TexelSize_ScreenClipRect_ShaderInfoTex_ShaderInfoTex_TexelSizeunity_MatrixVP unity_ObjectToWorld@ A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A @ A ? @@ C C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1 0 p    0`TUIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1Aqp*ߔdMZ$Globals UIClipRects UITransforms UnityPerDraw UnityPerFrame_1PixelClipInvView _ClipRects _CustomTex_CustomTex_TexelSize_FontTex _GradientSettingsTex_GradientSettingsTex_TexelSize_MainTex _MainTex_ST_MainTex_TexelSize_ScreenClipRect_ShaderInfoTex _ShaderInfoTex_TexelSize _Transforms unity_MatrixVP unity_ObjectToWorld@ A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A @ A ? @@ C C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorT6IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent 0 p <   0`@IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentHidden/Internal-UIRDefaultb=b4b(` b S4-@?v     J.$GlobalsUnityPerDraw FramepBPRR R!/nN< <<< <$, SV_TargetL! +L ,    \&b   r 2 "b$4(#0  4` `   d dpd1lB  1ff11 * D V6 DH6 \fE ll *HH#$:" ( <&8 DX `<(\ %:H.8 0?@@8\ \_6rX H*Hd <$    )+?; p    ~p 1X# 4 R ( <(* D@D (@&A <D , @ # # d% #< T xP&dK|4B4<p3<&*l4T8x8h@pD84' * ll,h" @ 8b0#VxD*<@Tpp xp (*h8 8 +Bt7$*  L @l `' :TXp  * p74 h$B$$2$ D LL8(/DH 0h[2 2@0 D  „ 0 %F( $*   H   *VA T :@` /`Z*ͻ1ڨ"* T T ]T ; T  T < " < /z< "Y 0 $ P  `r\ 8@?D8    ppP P(VH,@P  l  < T:`) (<``%:$ $G ( $$@R |t ' 2|  4PH ,& l$+D&l% 3( ( 80S6<@ +FL +F$0$$ | L44-, ( 4@ p444T(4(4( 4$ | P|0l  H$R $!"\x & L  P&''h' P+=*&  l&!& @  @p 0*" 0   T<ITransforms   O euxY/PbqȪ]5CN S        5&Y l(T  Z 4&G $l 8)/8 ElH|$/:LL`   8  4& /" L \ H*Hl & t' h   ' F<|lp d0 -4P< p<*l 8x8&D$  <lTl:"  / pp(*h8  dB* ,l:l@l `  X * p4 D LL8(D "l" 4#. d @  5 $4*   5 *VX6r7$ |  ClipRects@HP _MainTex0Texture _MainTex1Texture _MainTex2Texture _MainTex3Texture _MainTex4Texture _MainTex5Texture _MainTex6Texture _MainTex7Textureha4󟩦$Globals UnityPerDraw UnityPerFrame _MainTex0 _MainTex0_ST _MainTex1 _MainTex1_ST _MainTex2 _MainTex2_ST _MainTex3 _MainTex3_ST _MainTex4 _MainTex4_ST _MainTex5 _MainTex5_ST _MainTex6 _MainTex6_ST _MainTex7 _MainTex7_ST unity_MatrixVP unity_ObjectToWorld ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! 0@P`p    p!  Hidden/Internal-UIRAtlasBlitCopy b,h P n$Globals UnityPerDraw @Fram*pX#"֭uuGZ J&"& , TargetpZ+`       bXp`&UU&bx&bx\\4\E ~4P ,4x $4 4 4 4 4 @ 4h(?k8 >1P_MainTexAtlaswhite_FontTexFontblack _CustomTexCustomblack_ColorTint????dMY$Globals UnityPerDraw UnityPerFrame_1PixelClipInvView _CustomTex _CustomTex_TexelSize_FontTex _GradientSettingsTex _GradientSettingsTex_TexelSize_MainTex _MainTex_ST_MainTex_TexelSize_ScreenClipRect_ShaderInfoTex_ShaderInfoTex_TexelSizeunity_MatrixVP unity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorFZIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1 0 p    0`TUIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUIE_VertexTexturingIsAvailable1=;NEd/jy$Globals UIClipRects UITransforms UnityPerDraw UnityPerFrame_1PixelClipInvView _ClipRects _CustomTex_CustomTex_TexelSize_FontTex _GradientSettingsTex_GradientSettingsTex_TexelSize_MainTex _MainTex_ST_MainTex_TexelSize_ScreenClipRect_ShaderInfoTex _ShaderInfoTex_TexelSize _Transforms unity_MatrixVP unity_ObjectToWorld@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent 0 p <   0`@IGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentHidden/Internal-UIRDefaultWorldb=b4b(` b S4-@?v     J.$GlobalsUnityPerDraw FramepBPRR R!/nN< <<< <$, SV_TargetL! +L ,    \&b   r 2 "b$4(#0  4` `   d dpd1lB  1ff11 * D V6 DH6 \fE ll *HH#$:" ( <&8 DX `<(\ %:H.8 0?@@8\ \_6rX H*Hd <$    )+?; p    ~p 1X# 4 R ( <(* D@D (@&A <D , @ # # d% #< T xP&dK|4B4<p3<&*l4T8x8h@pD84' * ll,h" @ 8b0#VxD*<@Tpp xp (*h8 8 +Bt7$*  L @l `' :TXp  * p74 h$B$$2$ D LL8(/DH 0h[2 2@0 D  „ 0 %F( $*   H   *VA T :@` /`Z*ͻ1ڨ"* T T ]T ; T  T < " < /z< "Y 0 $ P  `r\ 8@?D8    ppP P(VH,@P  l  < T:`) (<``%:$ $G ( $$@R |t ' 2|  4PH ,& l$+D&l% 3( ( 80S6<@ +FL +F$0$$ | L44-, ( 4@ p444T(4(4( 4$ | P|0l  H$R $!"\x & L  P&''h' P+=*&  l&!& @  @p 0*" 0   T<ITransforms   O euxY/PbqȪ]5CN S        5&Y l(T  Z 4&G $l 8)/8 ElH|$/:LL`   8  4& /" L \ H*Hl & t' h   ' F<|lp d0 -4P< p<*l 8x8&D$  <lTl:"  / pp(*h8  dB* ,l:l@l `  X * p4 D LL8(D "l" 4#. d @  5 $4*   5 *VX6r7$ |  ClipRects@HP_MainTexSprite Texturewhite_ColorTint???? PixelSnap Pixel snapMaterialToggle_RendererColor RendererColor????_FlipFlip???? _AlphaTexExternal Alphawhite_EnableExternalAlphaEnable External Alphaa&-K~47vfw  $GlobalsETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UnityPerDrawUnityPerDrawSprite UnityPerFrame_Color_Flip_MainTex _RendererColorunity_MatrixVPunity_ObjectToWorld? A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent     0p      CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentSprites/Defaultt tdc C Sb  S bT Spd c~2 $Globals0 UnityPerDraw PFrame( <Sprite (j N.\PIXELSNAP_ONN q6̹~ OQR/(" `  EH$T8 2l!@?, HF<@ 0L $@h%.Camera _ScreenParams `T  / ETC1_EXTERNAL_ALPHA    EeIU a7&b& ,Dt dDTarget\`1Z+`bXp fUUbt&btdX EE L #F~`pr:@>  n ^K/$?F@9$"\$W 4 @PPpttH% D'A D5* ,/6e  _EnableExternalAlphah 8*7Tex~ T,dP_MainTexSprite Texturewhite _AlphaTexExternal Alphawhite_CutoffMask alpha cutoff?_ColorTint???L>_EnableExternalAlphaEnable External Alpha PixelSnap Pixel snapMaterialToggleNĴ5G褯 $GlobalsETC1_EXTERNAL_ALPHA PIXELSNAP_ON UnityPerDraw UnityPerFrame_Color_Cutoff _MainTexunity_MatrixVPunity_ObjectToWorld? ? ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent!!!!p!!!!  0@CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent Sprites/Mask T dxb SS4 b$ S84 Sll0S| # UnityPerDraw Framep$ @@ xx\PIXELSNAP_ON~ 9j^O%'R/X"xH  hT2($T8 2l@ ?, HF<@ 0L $Hh\Camera._ScreenParams"L`0/@ ETC1_EXTERNAL_ALPHAXe p4\ g\@UF7&Sd&d,(X @rTarget/88Z;`\bXp fUUbxxEE x#F~$`,# $:W AD1$ $@6 > P & .$Globals@$ 4< ^ ?<Gt,y(k A ? A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColorICanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent   @P`dp `  P p  0pCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent UI/Default%d Sp$ & S< b Sx b`l S! 8S X(@Z4"TH4 l4H3((PE2 (A#2& (>b&bJ$GlobalspUnityPerCamera  WDraw PFramePx  :UNITY_UI_ALPHACLIP$__RECT$H < & Zx7"~  &;@,P DTarget==tZ;`,bXp fUUb&b| EE  ~(`0 0 +r p: |roKYS4w]?X7L @| A4S2 :xl@o D1@ $@O i 4#}i>7Cg$g  P H F$# L8  "x8 tt  t:D&DD D&/ ClipRect@l l"/rIx#@Xk(lz5"| 61 DRP _MainTexSprite Texturewhite _AlphaTexSprite Alpha Texturewhite_ColorTint???? _StencilCompStencil ComparisonA_Stencil Stencil ID _StencilOpStencil Operation_StencilWriteMaskStencil Write MaskC_StencilReadMaskStencil Read MaskC _ColorMask Color MaskpA_UseUIAlphaClipUse Alpha ClipToggle(UNITY_UI_ALPHACLIP)jcXb0ŷM $GlobalsUNITY_UI_ALPHACLIP UNITY_UI_CLIP_RECTUnityPerCamera UnityPerDraw UnityPerFrame _AlphaTex _ClipRect_Color_MainTex _MainTex_ST _ScreenParams _TextureSampleAdd_UIMaskSoftnessX_UIMaskSoftnessYglstate_matrix_projection unity_MatrixVP unity_ObjectToWorld Default? A ? A _ColorMask? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? unity_GUIZTestMode _StencilOp _StencilComp A A _StencilReadMask_StencilWriteMask_Stencilunity_FogStart unity_FogEndunity_FogDensity unity_FogColorG-CanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType Transparent   @P`dp `  P p  0pCanUseSpriteAtlastrueIGNOREPROJECTORtrue PreviewTypePlaneQUEUE Transparent RenderType TransparentUI/DefaultETC1'd Sp$ & S< b bH S  b"0 8S X(@Z4"TH4 l4H3((PE2 (A#2& (>b&bJ$GlobalspUnityPerCamera  WDraw PFramePx  :UNITY_UI_ALPHACLIP$__RECT$H <N < / ߴ1ZGt?m&` j &;@,P DTarget"T=UtZ;`, `bXp&UU&b&bEE <~D`Lr$% DD\$`d#D ,&:DM8+r P:X @hC3d6^Zh| T2 x@o1$$@v$HH R /.Hf xOkPk}MLHHCHHH@T  ,$ F# L8  "x8PDDD T &_ClipRect @ 4"z=E_!$WJT"H" 910 d0RP_MainTexMain_TexelTexel<_LevelLevel_ScaleScale?+d:Q/R1 $Globals UnityPerDraw UnityPerFrame_Level_MainTex_Scale_Texelunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorN RenderTypeOpaquep $(0 RenderTypeOpaque!"M$_P"$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor9 RenderTypeOpaquep 0 RenderTypeOpaqueHidden/CubeBlur p9 (\b(4 b7 # UnityPerDraw Framep@\'\3\^7~!j\3\S\&@,(X (rTarget 2J 4Z`bX0p bUUb(  #H&*S6b$@Q@@T rlC,&? ,/(L8(CFepOH,'HT8$:`LKD $?(8X<b&<DAx D;?L(`- x#& @2 @&?4T 4& @\4;3(TPp " D4$*&:Pd& \H ~l  0  H2  ( P   08<$|'?0 HXpXX\ %F0 \$ d/Fd8 p(  P  H      (   P         t 0t\ $ 0  | .h h @h( h h h h h h h h h h H 0 Hd UA8-Vt ( 8   @X  HXpX X \ 0l t$  L tL  L<T\ 0 HE < <4 P<     <  p  P @t XX D  4  L L X L Lp   P          |   <P    8XX| D D DdD0l l0 ! <   `_ dI  h # D) .  X )| &V#* | ",\&" $PdPp.  4 T & X p  jhQ! hAd`0 , @4\ @  ` l  !l  #* #+ B\ \$+B d!/ %d!H ""40%40%B0%*0%4 &Pt$ / t$ &Q &|'dL `2*F @  @      P  d4*d44444 t04(3 (d8+t),B0 0 <  1$@0@ * h4\4@7"$Globals0(4/f(4Ey %缩^7/@(4/ (43   )P_MainTexMain_LevelLevelWDtkw$Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaqueDnP}æ< $Globals UnityPerDraw UnityPerFrame_Level_MainTexunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaquep 0 RenderTypeOpaqueHidden/CubeCopy<\bx # UnityPerDraw Framep@\2f\Ey %缩^7&@\S\&@,(X (rTarget04Z`bX0p bUUb( EH ~L& $Globals0P_TexACubemapgrey_TexBCubemapgrey_valueValue??O fI>̉ $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType BackgroundN#LK̠S!l $Globals UnityPerDraw UnityPerFrame_Level _TexA _TexA_HDR_TexB _TexB_HDR_value unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorQUEUE Background RenderType Backgroundp 0 @ DPQUEUE Background RenderType BackgroundHidden/CubeBlend  <SX` ,Am,ISGNLjz8HkAPPOSITIONTEXCOORDOSGNPTTToSV_W SHDR@iYF @H_r ug e Rh2$"Vl4j2 p"F(`*(p*F0|&V hT( ( hj(D6<"F># UnityPerDraw Framep@<p < /<YW׻m<S<&@,(X @rTarget ;vZ;` `bX0p&UU&b8((EH #F~p& 0:0t, (?  D 0T8rQ  lr\&|(&V,#* $GlobalsPP_MainTexTexture0l9dN $Globals UnityPerDraw UnityPerFrame_ArraySliceIndex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor @p0@Hidden/VR/BlitTexArraySlice|b ; N$Globals@ UnityPerDraw FramepX||*nV+ˋ=H|S|(&(,(X @rTarget\ \;*\Z;`bX@p fUUbL<(<T62xS6B& EE h~8$(P_MainTexwhite_Cutoff?_Color???? >ݚ;p"M1J UnityPerDraw UnityPerFrameunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeOpaque!p! RenderTypeOpaquePaa-i` $Globals UnityPerDraw UnityPerFrame_Color_Cutoff_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor RenderTypeTransparentCutout! Pp!0@P RenderTypeTransparentCutout8~ƂĖ0r9 $GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain _SquashAmount _SquashPlaneNormal _Time_TreeInstanceScale _Windunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorIh RenderTypeTreeBark!@p `  ! RenderTypeTreeBark)"6hWW$D$GlobalsUnityPerCamera UnityPerDraw UnityPerFrame UnityTerrain_Cutoff_MainTex _SquashAmount _SquashPlaneNormal _Time_TreeInstanceScale _Windunity_MatrixInvV unity_MatrixVP unity_ObjectToWorldunity_WorldToObject? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor8 RenderTypeTreeLeaf!@@  p `  !t RenderTypeTreeLeafgQQoT-1 UnityPerDraw UnityPerFrame UnityTerrain _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor`DisableBatchingtrue RenderType TreeOpaque !pp`!DisableBatchingtrue RenderType TreeOpaque*N+5zMlr .v $Globals UnityPerDraw UnityPerFrame UnityTerrain_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? @ A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor DisableBatchingtrue RenderTypeTreeTransparentCutout!pp` !   0@ vRfm $Globals UnityPerDraw UnityPerFrame UnityTerrain_Cutoff _MainTex _SquashAmount_SquashPlaneNormal_TerrainEngineBendTree_TreeInstanceScaleunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorDisableBatchingtrue RenderTypeTreeTransparentCutout!pp` !   0@ DisableBatchingtrue RenderTypeTreeTransparentCutout)z+!=/j[| UnityPerDraw UnityPerFrame UnityTerrain_MainTex _TreeBillboardCameraFront_TreeBillboardCameraPos_TreeBillboardCameraRight_TreeBillboardCameraUp_TreeBillboardDistances unity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor| RenderType TreeBillboard 9!p  !  RenderType TreeBillboard H(BKgĢ&KH $Globals UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition _CameraRight _CameraUp _Cutoff _MainTex _WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorq RenderTypeGrassBillboard !p 0 @ !   0@  RenderTypeGrassBillboard^Sቖȵf  $Globals UnityPerDraw UnityPerFrame UnityTerrain_CameraPosition_Cutoff _MainTex_WaveAndDistance _WavingTintunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor5  RenderTypeGrass!p  !  0@  RenderTypeGrassHidden/Internal-ODSWorldTextureLTb d SpbP P b t b S D$bH" SX'| &,$S/S4b6 S@tSC@/6 n UnityPerDraw PFrame@T**dT =05e@FDTzI)8,(X  rTarget@bE6 >  6d9G1nOV4Hv*/Dht \\Ft/  ~ _2 "2 ( D2 \F&F& $L >$GlobalsPD@ [OPN 2#ǓE7&SDl&l\?\=Z;`bXp *UU&b EE 8~t`# $:W AD10 $@O 0$ ~T0_'Gog&XPS$|0OѼ0N 0`2(0`}TANGENToCOLORl J".urR  0f P&?+"  lB8lxH@#P8`? K?>ˡE>|<P/(8<# G2`Od (@@L82h4t   #F(%4, =R8t"\B>2 rr&|(*F(:  (5L "F4 d ,'    T8 (  ( D l Camera 4<Terraint9t/ t+5]5)93m* tt-ttt{ %/ "( /J  *2 (xRX $$ ,/,D ,l l  ,,  ,'   \E t2T \ ?2@FXx, $h 8p t*$ $ ($ $  D    ( < P/        \  x     \    4`F  h   ˏex!ͦ7} >"|@333?D@ #==(B(<#R,&x #"x-@" S x -X X  X X @`, `,$'2 *0?< rl#    D s/ TW&U61#etʩ7 < &  % ? h7 t7+ t7l56(jN Tl>1( = | "p    )0 +0 0 0 0 0 `70  P/  t0 L  h0 00  @ :*X&P P P PP (P P P P t8$ (l/( . /    -9 "  * T<8 +   2`/ 8 d   4x bP_MainTexTexture%Z.kJ $Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! 0p!!Hidden/Internal-CubemapToEquirect|b( ; N$Globals0 UnityPerDraw FramepX| ||"ʛ+h'7&|S|(&(,(X @rTarget\ \p?Z+`bX0p fUUb<,,T22h@@I@dIɿDM<2S8  $B EE ~h(>P_MainTexTexture 7dYIeHP$Globals UnityPerDraw UnityPerFrame_ArraySliceIndex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor_  0@p  s6^Q`m$Globals UnityPerDraw UnityPerFrame_ArraySliceIndex_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorld? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor @p0@&Hidden/VR/BlitFromTex2DToTexArraySlicedDd@b, S|St S4 SFI0$ X J:$Globals@ UnityPerDraw @Fram*pX x0.+6eN;7"`,&,< 2SV_=!pZ/`8bXp fUUbtECU`~4T>/6MRXԸ̆Bfv&/GPT D DR W@s`@>pMHuzH̴/ DXmN\7TH3DRd OD$ <7,<WիX>9J< I y1DRxp;^p a u_2 h9]\( @^HE6(l T  E6  L``HHH J  P_MainTex _MainTex (A)black|&e8{`}p $Globals UnityPerDraw UnityPerFrame _AlphaParam _MainTex _MainTex_ST_RightEyeUVOffsetunity_MatrixVPunity_ObjectToWorldunity_StereoEyeIndexDefault@ A @ A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorv(QUEUE Transparent!0@PPp! PQUEUE TransparentHidden/VideoCompositeb {($GlobalsP UnityPerDraw FramepX#n ZT.HrSh&h,(X @rTarget6@4Z`bXp fUUb|h|\E T~(T8:TFT6r@l0P_MainTex _MainTex (A)black _SecondTex_SecondTex (A)black _ThirdTex _ThirdTex (A)black-N>sͦନ^ $GlobalsADJUST_TO_LINEARSPACE UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTex unity_MatrixVPunity_ObjectToWorld YCbCr_To_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor`!!0@p!! 'q˜-oc- ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor4!!0@p!! 0g-Igѳ_ $GlobalsADJUST_TO_LINEARSPACE UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTex _ThirdTex unity_MatrixVPunity_ObjectToWorldYCbCrA_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!!0@p!! WǮDqҹ&m$GlobalsADJUST_TO_LINEARSPACE UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFlip_RGBA_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! !0@p ! !c*_2{iVլ$GlobalsADJUST_TO_LINEARSPACE UnityPerDraw UnityPerFrame_MainTex _MainTex_STunity_MatrixVPunity_ObjectToWorldFlip_RGBASplit_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor! !0@p ! !*ْl]> $GlobalsADJUST_TO_LINEARSPACE UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTexunity_MatrixVPunity_ObjectToWorldFlip_NV12_To_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor5! !0@p!!\TNvPJYG$t $GlobalsADJUST_TO_LINEARSPACE UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTexunity_MatrixVPunity_ObjectToWorldFlip_NV12_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorL! !0@p!!0OE$Globals UnityPerDraw UnityPerFrame_MainTex _MainTex_ST _SecondTexunity_MatrixVPunity_ObjectToWorldFlip_P010_To_RGB1? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor9!0@p!Hidden/VideoDecode=|Sd SL SH h S S St bl S&8"<b & S' bH)H S+d S- S0 S3TSD7 S:$; N$Globals@ UnityPerDraw FramepX| >ADJUST_TO_LINEARSPACES`|Ia!3Gm|S|(&(,(X @rTarget\ \pZ+`  bXp$&UU&btdPh]t6e?E P~S8 2$@d>?LLLL:,d? _2 "(%#B&DȈ ` |h3P? H8$/?# 2&@u^_@Lh' ,LDt_n9LLLd[228 ?X ,(< (: t ` LL l$l*:<  NiZA;Yv*X@s( /?  /0cnmFv"8+8 <h JIp0V"j07/$ "d  l L  `0 $d i&Fwƛ6j{4IUw7ܐ"G$ \ rV/H5 d"dt!LHaaTC-vl"Hkl`d `8""rH(L(?" "`l/ R"4K# R*" "p""@#/<  />o÷~kov8X8E@ @@B/ &?BO? */x _ n PyE??#h(D5/H  b  bH&*rdXDBc6  4u ?2wXL (QkZ"lxPB(51 "P_MainTex _MainTex (A)black _SecondTex_SecondTex (A)blackH$ M`ܤ $Globals UnityPerDraw UnityPerFrame _AlphaParam_MainTex _MainTex_ST_SecondAlphaParam _SecondTexunity_MatrixVPunity_ObjectToWorldMix_RGBA_To_RGBA? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? @ ? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor!0@p!  $@Hidden/Compositing,|b ; N$Globals@ UnityPerDraw FramepX|t|6|?|o!UB}L4m|S|(&(,(X @rTarget\P\;T\4Z` `bXp&UU&bhXDXEE 0~d$:5 T8rD`` `$ `j2 r XhpT6D"?P _FaceColor Face Color???? _FaceDilate Face Dilate? _OutlineColor Outline Color? _OutlineWidthOutline Thickness?_OutlineSoftnessOutline Softness?_UnderlayColor Border Color?_UnderlayOffsetXBorder OffsetX?_UnderlayOffsetYBorder OffsetY?_UnderlayDilate Border Dilate?_UnderlaySoftnessBorder Softness? _WeightNormal Weight Normal _WeightBold Weight Bold? _ShaderFlagsFlags _ScaleRatioA Scale RatioA? _ScaleRatioB Scale RatioB? _ScaleRatioC Scale RatioC?_MainTex Font Atlaswhite _TextureWidth Texture WidthD_TextureHeightTexture HeightD_GradientScaleGradient Scale@_ScaleXScale X?_ScaleYScale Y? _Sharpness Sharpness?_VertexOffsetXVertex OffsetX_VertexOffsetYVertex OffsetY3~z-mӕ+h= $Globals UnityPerDraw UnityPerFrame _FaceColor _FaceDilate _GUIClipTexture _MainTex _OutlineColor_OutlineSoftness _ScaleRatioA _Sharpness_VertexOffsetX_VertexOffsetYunity_GUIClipTextureMatrix unity_MatrixV unity_MatrixVP unity_ObjectToWorld? A ? A pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? ? pA ? A A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColorTForceSupportedtrue9! @lp  p!   0T`ForceSupportedtrue"Hidden/TextCore/Distance Field SSDh b 9.$GlobalsjUnityPerDraw FramepX ^k/7UJI_cH5\ϝ<&  ,8 4DTarget< ,<J<DZ;`, `bXp&UU&bH"bH  8 EE (#F~E $V+"lC $%"'A?8 BH`xl t*l H' "$?/Bpd D " *@ X$h[8  + " @@ T<p D` &``@ ( P